Sunday, November 30, 2008

The Return

[Image: Heathrow Terminal 5, via Wikipedia].

Back in San Francisco, after a 12-hour delay at Heathrow's Terminal 5 in London. We sat on the first plane – there were three planes – for five hours before they realized that they couldn't start one of the engines; so we all filed back into the terminal while our luggage was loaded onto a second plane – which was then hit by a truck. A third airplane was thus conjured up out of the drizzling darkness of an otherwise abandoned international airport at midnight – I was reminded almost constantly of Iain Sinclair's description of Heathrow as "a Vatican of the western suburbs," a system of piazzas dedicated to geometric worship of the sky – and it rolled over to the gate to collect our bags, the lights in the cockpit still off. It was nearing 1am by then, we'd been given bags of sea-salted potato chips, and bad pop songs were playing on continuous loops through steel security grills pulled down in front of airport music shops. One or two obviously bored employees were performing day-end inventories on refrigerators full of Ribena at Boots, the guitarists for a band apparently based here in San Francisco were throwing an American football around with a kid called Nicholas, and if you stood at the edge of the glass-walled lightwells that cut all the way down to the ground in Richard Rogers's new terminal design you could watch under-oiled escalators squawking their way, from one side to the other, up the nearly five stories to arrive where we were all then sitting, filling out customer complaint forms.
So thanks, British Air, for that odd glimpse of anthropology amidst well-engineered 21st-century architecture after everyone else had gone home – although I would've preferred to arrive twelve hours earlier, on time – and thanks, as well, to everyone who came out to see the variety of BLDGBLOG events last week in London.
The other surprise worth mentioning is that, having landed at the misty, pre-BART hour of 4am, we had to take a taxi home – and as we drove up Fell Street our driver pointed out that gas prices have plunged to a somewhat unbelievable $1.79 a gallon.

Thursday, November 27, 2008

Waiting Room

[Image: The Waiting Room, Rome, by Jeffrey Inaba/Inaba Projects].

Jeffrey Inaba of Inaba Projects has a new pavilion on display now in Rome, sponsored by Enel, Italy's largest utilities provider. Because of that sponsorship, Inaba "wanted to use numerous forms of alternative energy applications," but decided, in the end, to apply "just one that was highly productive and cost effective." The pavilion is thus solar-powered – Inaba describes it as an "Alice in Wonderland mushroom meets solar-ray chomping Pac-Man."

[Images: The Waiting Room, Rome, by Jeffrey Inaba/Inaba Projects].

So what is the project? Solar-powered and lit from within, with a DVD player and monitors, it tries to rethink the hospital waiting room; in fact, the cartoon-like, festive structure with a kind of external tattoo of abstract graphics, is "sited at Policlinico Umberto 1, Rome's largest public hospital, and one that has been recently controversial because of scandals of unsafe and unsanitary conditions."
    As an "enlightenment" era hospital, it was planned in a decentralized way, with specialities (pediatrics, respiratory maladies, contagious diseases) distributed throughout the campus, with no single central space. The project attempts to create a centralized space for all kinds of waiting (waiting for an appointment, to be picked up, the diagnosis of a loved one, for treatment, convalescing to recover).
As Inaba himself explained in a recent issue of Art Review, the real purpose was “to create an environment to cope with our restlessness, if not through easing the irritation of having to wait, then at least through distraction from it."
"The aim," Inaba writes in a short essay about the project, "is to produce a distraction from waiting by introducing a mix of people, activity and stimulation to thwart the inward feeling of inertia that is triggered by delays."
Of course, this raises the possibility of a building so immersive, visually interesting, or simply distracting that you don't realize you're waiting for something. Time passes; nothing happens; you don't notice.
It's a sort of anti-prison.

[Images: The Waiting Room, Rome, by Jeffrey Inaba/Inaba Projects].

The website for Enel Contemporanea adds that "[c]olours, lights, geometric shapes and various environmentally friendly elements" bring "an element of comfort to an architectural space normally seen as a temporary and highly emotional environment."

[Images: The Waiting Room, Rome, by Jeffrey Inaba/Inaba Projects].

All of which is another way of saying that the project enlivens the experience of waiting inside architecture – highlighting the general but overlooked surreality of the waiting room, as a space in which you simply wait for something else to happen.

[Image: The Waiting Room, Rome, by Jeffrey Inaba/Inaba Projects].

It's up until February 2009 – so if you're in Rome, check it out.

[Earlier on BLDGBLOG: Trash Mandala].

Tuesday, November 25, 2008

Science Fiction and Architecture

A quick heads up that I'll be participating in a roundtable discussion tomorrow afternoon about "science fiction and architecture" at the Bartlett School of Architecture here in London. The participants are:It should make for an interesting conversation, with a great mix of perspectives on the intertwined topics of science fiction, built space, and the imagined environment, so do come out if you're in the neighborhood.
The event lasts from 4-6pm, and it is free and open to the public. We'll be awaiting your arrival in Room G02, Wates House, 22 Gordon Street, London, WC1H 0QB. Here is a map.
Of course, I'll then be moving down the street for the feral cities event at UCL tomorrow evening.

Saturday, November 22, 2008

The City Dehumidified

I'm in London, watching snowflakes fall amidst early morning rain flurries, reading David Grann's new book The Lost City of Z, and getting ready for the Barbican event tomorrow night.
But there's an article in the Guardian today about the WaterMill, which "uses the electricity of about three light bulbs to condense moisture from the air and purify it into clean drinking water." The company, Element Four, imagines a future for their product involving everything from irrigation and personal thirst to peacekeeping and disaster relief. Perhaps it might even require an update to the atlas of hidden water – where the water supply is "hidden" in the sky itself.

[Image: A diagram of the WaterMill at work].

As the company describes it:
    The system draws in moist, outside air through an air filter. The moist air passes over a cooling element, condensing the moist air into water droplets. This water is then collected, passed through a specialized carbon filter and is then exposed to an ultraviolet sterilizer, eliminating bacteria.
Further:
    The WaterMill is installed unobtrusively on the outside of your home, using outside air, so it won't dry out the air you breathe in your home. And don't worry if your outdoor air is less than pristine – even if you live in a crowded city, the Watermill's filtration system ensures your drinking water will be clean and free of toxins and bacteria – more pure than tap water or even spring water.
You're basically drinking water from a dehumidifier, then.
According to the Guardian, the obvious – if extremely uninteresting – next question is: "are you crazy?" But it would seem that the next question might actually be one of large-scale climate-engineering and the future of urban design.
In other words, would it be possible to re-engineer a city's weather patterns through the judicious and geographically strategic deployment of WaterMills? What might happen if this were to occur accidentally, over time, and according to no particular plan?
Over the years, say, tens of thousands – even millions – of these machines are installed in a humid city like New York, Tokyo, or London, achieving imperceptibly slow local climate modification. The city goes into a drought, with very little rainfall as humidity disappears – and it's all because of a certain line of products that have been installed, gradually, home by home, over the course of a decade.
Sucking hundreds of thousands of liters of water out of the air everyday, and re-directing that water into the sewage system through the metabolic processes of human bodies, these machines inadvertently re-engineer the local climate.
I remember walking to a restaurant through almost unbelievable summer humidity, thinking that massive, solar-powered air-conditioning units installed atop Manhattan skyscrapers could flood the surrounding streets with downward winds of cooled air to avoid uncomfortable nights – but industrial-sized WaterMills might accomplish the same thing, sitting up there in the heights of the marvelous, stealing water from the sky. Anti-clouds. Black engines atop roofs prevent rainfall. Whole summer storms could be stopped before they form. City-wide, temperatures drop and the humidity falters.
The resulting fresh water is then sold to Spain.
So if designer climates are the future of urban design, something explored in the forthcoming BLDGBLOG Book, then perhaps the widespread use of WaterMill technology might be an interesting way to start. Convince enough people in one large building, say, or even one borough, to install a home WaterMill... and see if the local climate begins to change.

Friday, November 21, 2008

Barbican Update

[Image: From Code 46, courtesy of United Artists (via)].

Next week's event at the Barbican just got even better, with the addition of Mark Tildesley, production designer for Code 46, 28 Days Later, Sunshine, The Constant Gardener, 24 Hour Party People, Millions, and many others, including Richard Curtis's forthcoming film The Boat That Rocked.
I'll be interviewing director Michael Winterbottom and Mark Tildesley both after a screening of their film Code 46. The event has already sold-out, but if you've got your ticket I hope you're in for a great conversation! For those of you who can't make it, the event will be videotaped and I should be able to host that on BLDGBLOG within a few weeks.
Also, if you heard about the event here, come up and say hello – I'd love to see who's reading the site in London these days.

More information: Code 46.

Wednesday, November 19, 2008

Piracy, Live at Sea

[Image: A screen-grab of the Live Piracy Map].

With all the talk of piracy at sea, it was only a matter of time before the Live Piracy Map was developed. According to its creators, the map "shows all the piracy and armed robbery incidents reported to the IMB Piracy Reporting Centre during 2008."
It's the geography of aquatic crime, mapping realtime adventures in buoyant larceny.

[Image: From the Live Piracy Map].

This incident report corresponds to the map, above. The report describes the attempted hijacking of a chemical tanker:
    Two white hull boats with several persons onboard approached aggressively a chemical tanker underway with intent to board. Master raised alarm, increased speed, took evasive manoeuvres and contacted coalition forces. SSAS activated and crew mustered. The boats keep on following and at 0700 UTC, the boats aborted the attempt.
These incident reports should be rewritten and assembled somewhere to form a new minor literature of the 21st-century sea; like Félix Fénéon's awesome Novels in Three Lines, each report will be a small masterpiece of plotting, set in the tidal landscapes of a feral coast. There will be heroes and antiheroes, evasions and threats.

[Image: From the Live Piracy Map].

Until then, just look up your favorite maritime hijacking via the Live Piracy Map – and wait till the next incident pops up.

(Via Alexis Madrigal).

Thursday, November 13, 2008

Feral Cities

I've got two more events coming up in London, both on Wednesday, November 26. I'll post more info about the first event in a bit. The second one, in the evening, has been organized by the Complex Terrain Laboratory, and it will take place in the J.Z. Young Lecture Theatre at UCL, inside the Anatomy Building on Gower Street. Here is a map.

I'll be teaming up with Antoine Bousquet, Lecturer in International Relations at Birkbeck College, and author of the forthcoming book The Scientific Way of Warfare: Order and Chaos on the Battlefields of Modernity to discuss our work in relation to space, war, and the city.
A description of the event itself:
    Contemporary political discourse on armed violence and insecurity has been largely shaped by references to spatial knowledge, simulation, and control: "human terrain," "urban clutter," "terrorist sanctuaries," "failed states," "core-periphery." The historical counterpoint to this is to be found in the key role the successive technologies of clock, engine, computer, and network have all played in spatializing the practice of warfare. In this context, what implications do "feral" Third World cities, "rogue" cities organized along non-Western ideas of urban space and infrastructure, and "wild" cities reclaimed by nature, have for the battlespaces of today and tomorrow?
Antoine and I will both be giving short talks, followed by a general Q&A. The event is wide-open to the public, so please feel free to stop by. At the very least, you'll get an early preview of Antoine's forthcoming book – in which he introduces the term chaoplexic warfare in a survey of everything from ant "swarms" and the use of 18th-century battlefield metaphors to the distributed geographies of the Russian mafia, the Medellín drug cartel, and Al-Qaeda – and that's already quite a lot right there.
For my own part, I'll be discussing a pretty broad swath of ideas about "feral cities" – what I like to call cities gone wild – ranging from Richard J. Norton's seminal paper on the topic to Mike Davis's research on "the Pentagon as global slumlord," via reference to J.G. Ballard, Eyal Weizman, Stefano Boeri, Reza Negarestani, and many others.
I'll also briefly mention the radical ecology of a biologically wild city, or the city regressed (perhaps advanced?) into an extraordinary state of nature after abandonment and war.

Some of the basic themes we should be approaching: If a growing majority of the human population has now been urbanized, moving into what are often incorrectly described as "cities," what will warfare mean – and how will it be practiced – in these increasingly complex spatial environments? If urban insurgency is, indeed, the future of the global battlefield, as many theorists have proposed, how does the changing nature of urbanism itself help to redefine war? Conversely, how does insurrection work to redefine the space of the modern city?
Finally, if the future of war can be seen as Military Operation on Urban Terrain – or MOUT – what mutations will we see when that one key variable, the urban, is redefined?
So I'm really looking forward to this. I've got loads and loads of notes and references to bring with me, and it'll be good to meet Antoine, whose book I've been reading this month.
So if you're in London that night, stop by! It's free and open to the public. Wild cities, rogue cities, feral cities, future cities.

(Note: This event is sponsored by the excellent Symbio Design, who also produced our web banners, ads, and flyer).