Saturday, January 17, 2009

Sky TV

[Image: From the series Cloud Projections by Blake Gordon].

Photographer Blake Gordon has been documenting the geometric effects of light pollution in Austin, Texas, capturing thinly defined shapes in the clouds, projected upward from the tops of buildings.
It's an accidental ornamentation of the city sky – or what Gordon calls Cloud Projections.

[Image: From the series Cloud Projections by Blake Gordon].

"I captured defined patterns of light above the city when atmospheric conditions were right," he explained in an email. This is part of a larger interest in seeing "the clouds as a surface." For instance, Gordon mentioned that he had also produced "rough images from a plane flight in Minnesota where I saw the reverse: low winter clouds gave light pollution a medium to mark upon, and towns broadcast their cluster signals to those above."
About these "broadcasts," Gordon asks: "Some of them were so precise that it's hard to conceive that they are just afterthoughts of a lighting design. Would it still be called light pollution?"

[Image: From the series Cloud Projections by Blake Gordon].

While I'm instantly reminded of Paul Virilio's War and Cinema – where Virilio memorably describes the Nazi use of searchlights as a form of temporary light-architecture, creating a "space" of monumental vaults and upward-projected walls to help define their night rallies – I'm also struck by at least two possibilities here:

1) Airplanes could project downward onto the cloud canopy, showing anything from television shows to the latest Hollywood blockbuster to local weather and temperature information. The audience? The people in that particular aircraft. Like some strange technological implementation of Jacques Lacan, you'd be moving forward into a world defined by your own projections. Imagine, though, looking out across the city at other airplanes stuck in holding patterns, projecting films down onto the clouds of their respective flight paths. You glimpse scenes from The Dark Knight, Valkyrie, and The Wrestler. Or perhaps planes could project images in all directions, forming cylinders of imagery. An IMAX of the sky. Whenever you encounter clouds, your flight crew switches on the outside projectors... and everyone gazes out at that ghostly presence, a dream-cloud of film passing hundreds of miles per hour through the inner atmosphere.

2) Buildings could project films upward onto the cloud canopy. For your next corporate party you hire SkyTV: a patented, cinematic approach to urban cloud cover. Drive-in cinemas would no longer exist; high-rises would, instead, have installed bleachers on their roofs, like those old tiered seats you find atop houses near Wrigley Field, put there so you can see the game without an official ticket. Only, here, those bleachers are tilted back like planetarium seats – and everyone is watching the sky.
    a) Even without shining films into the sky, this would be an amazing idea: turning the whole city into a planetarium. Perhaps astronomers should be asking: Why aren't there sky-bleachers on every roof? You're out on a date some night and you're invited to stop by a friend's party – but everyone seems to be heading up onto the roof. You both follow, drinks in hand – and soon you're out on the roofscape, nervous amidst bleachers, gigantic hulking silhouettes against the night sky. And there are dozens and dozens of people up there, reclined in near-silence, watching the constellations. There are thousands of buildings around the city like this, you're told. No one stays inside anymore.

    b) Perhaps it's time to rethink movie theater design. Perhaps the coolest architecture studio you could take right now would be one in which you rethink the contemporary cinema. Perhaps the outdoor cinemas of the future use clouds as their surface, and rooftops as their arena. AMC might even offer corporate sponsorship. From GPSFILM to CINEMA41, ideas for redesigning the cinematic experience are already out there – so how might they be tweaked to involve the sky?

    c) It's the summer of 2011 – a Friday night – and you're out for drinks in Manhattan with friends. But then all the lights in midtown begin to switch off, and weird glowing shapes appear in the sky. There are noises. You think it's some kind of cheesy night club opening up downtown, or perhaps the Mayan apocalypse a year early. But then: Ghostbusters III, projected from some kind of mega-projector, appears above you in the clouds. It's the world's most talked-about film premiere: ghosts in the sky and a million unticketed viewers, in a kind of vertical philanthropy of the moving image.
3) Like something out of Archigram, you develop a stationary airship that passes up through the clouds each night to project films back down; for the audience below, it's as if a talking hologram has settled into the sky above the city. The people who control the ship are dream technicians. But then the airship is hijacked by a 15-year old, who flies it above remote stretches of the Amazon, terrifying uncontacted native tribes. Steven Spielberg soon makes a movie about him, produced by Werner Herzog.

4) BLDGBLOG here proposes FogFilms, a new project for my fellow San Franciscans. When the fog gets bad, the films get going.™ We'll transform fog banks into film screens.

In any case, it seems worth asking if we could transform light pollution from its current status as a kind of abstract blur, somewhere between orange and white, into something worth watching – if we could focus it, concentrate it, or, more accurately, give it content.

[Image: Andrea Mantegna, Oculus in the Camera degli Sposi].

After all, there would seem to be serious architectural possibilities here. On foggy nights, or humid nights, or cloudy nights, you transform the sky into a trompe l'oeil painting, a cinematic oculus, a new ceiling, a kind of dream-valve above the city.

Friday, January 16, 2009

[bracket]

Don't forget that submissions for the first issue of [bracket] are due on Monday, February 2. The theme is "On Farming."

[bracket] is a collaboration between Archinect and InfraNet Lab (who I posted about last week).
A description of what they're hoping to address:
    The first edition of [bracket] is centered around the theme of farming. Once merely understood in terms of agriculture, today information, energy, labour, and landscape, among others, can be farmed. Farming harnesses the efficiency of collectivity and community. Whether cultivating land, harvesting resources, extracting energy or delegating labor, farming reveals the interdependencies of our globalized world. Simultaneously, farming represents the local gesture, the productive landscape, and the alternative economy. The processes of farming are mutable, parametric, and efficient. From terraforming to foodsheds to crowdsourcing, farming often involves the management of the natural mediated by the technologic. Farming, beyond its most common agricultural understanding is the modification of infrastructure, urbanisms, architectures, and landscapes toward a privileging of production.

    With a global food crisis looming, even the traditional farm's impact on land, resources, and economics is in need of re-visioning. Other innovations have led to a growing number of people investing in shares of a local farmer's crop, reducing trips to the supermarket and the cost of shipping food. Energy farming has seen immense diversification in the last decade with essential innovations in renewable energies such as wave farms, wind, tidal, solar, and even piezoelectrical.
Submission requirements and so on are available on their website.

Thursday, January 15, 2009

Ride the Lightning

Sky-borne accumulations of car exhaust can cause lightning, New Scientist reports.

[Image: You bring the weather with you].

"In the south-eastern states," we read, a recent study showed that "lightning strikes increased with pollution by as much as 25 per cent during the working week. The moist, muggy air in this region creates low-lying clouds with plenty of space to rise and generate the charge needed for an afternoon thunderstorm."
So it seems like a bit of an overstatement to say that car exhaust actually generates lightning storms, but it's nonetheless quite fascinating to think that the atmospheric conditions generated by traffic jams and congested freeways might also stimulate airborne electrical activity.
Traffic jams become a kind of planetary event. You could even construct lightning highways: deliberately planned, cultivated routes of positive charge.
Dubai, sick of skyscrapers (or simply bankrupted by them), instead builds itself a freeway dedicated to the electrical exploitation of the sky.
On a map of global lightning strikes, it shows up as an anomalous 50km stretch across the desert, where automotive wizards of the inner atmosphere summon light from the sky.
Metallica films its last music video there.
But the fact that you might not only be driving within a local weather system but actually creating one as you drive just fascinates me.
The weather above you is part of the traffic jam you're in; it is an epiphenomenon of urban infrastructure.
Or, to re-describe climate change in a slightly more mundane way: there is so much car exhaust in the air right now that it has begun to generate its own weather.

The Year of Listening

[Image: Photo by Taylor Deupree].

At the end of 2008, musician Taylor Deupree wrote that he would start a new project on January 1, 2009: recording one new sound a day. He explains that he "will carry a small digital audio recorder with me every day of the year and record one sound per day throughout 2009. (...) this exercise will not only force me to listen more carefully every day, but open my own sound palette, expanding into field recording."
He continues, avoiding the upper-case:
    i will not set a time limit on each day’s recordings, but rather make each recording as long as it needs to be to capture whatever it is i’ll be capturing. along with the recorder i will carry a small notebook and make a note of date and time as well as location and "subject."
After all, he concludes, "2009 will be a year of listening."
The first dozen or more sounds are already up; you can listen to them at his blog. Note that you can play several files simultaneously, so it's quite interesting to move up and down the page and start different files at different times; the blog becomes a kind of musical instrument made of field recordings, used-defined audio landscapes on demand.
You can listen to melting snow, a small stream, the inside of Grand Central Station, sand on the beach in Hawaii, and so on – acoustic snapshots of life on the planet.
Note that Deupree is also a photographer; some of his work is really fantastic. He also once produced an album with Savvas Ysatis called Tower of Winds, inspired by the inner electronic programming of Toyo Ito's Tokyo building.

[Spotted at Rare Frequency].

Wednesday, January 14, 2009

Found Sound City

There's a building somewhere in New York City: every time you go there – maybe it's a bank or a department store or the office where you work – you hear what sounds like air-conditioning equipment, a distant droning noise in the background that you can't quite place.
But it's always there – maybe sometimes higher pitched than other days, but always audible.
One day, though, you happen to be there with some friends and you've got a videocamera. You're filming each other goofing off, playing in the stairwells, and so on – but when you get back home and begin to watch the video you realize it's actually quite boring. Making faces at a camera is not as interesting as you'd hoped it'd be.
So – overlooking the fact that this would not actually be possible – you begin to fast-forward the video at 4x speed, then 8x, then 16x, then 32x – and you realize, with a collective gasp, that that droning sound in the background is not a drone at all but a piece of music played slow to the point of unrecognizability. It's Beethoven, say, or Jimi Hendrix.
Someone is playing incredibly slow music, like a kind of acoustic glacier, inside the building. It's avant-garde Muzak.
You go a little crazy upon discovering this, however, and begin to make field recordings all over Manhattan, recording drones. You stand in alleys, beneath trees in Central Park, and inside abandoned warehouses, capturing ambient background sounds on tape. You visit the airport, deliberately seek out traffic jams, and illegally access basements on the Upper East Side.
And for the next six months you sit and listen to all of them at 32x speed – 64x speed, 128x speed – convinced that this world has strange music embedded in it somewhere and, if only you use your equipment right, you can find it.

Tuesday, January 13, 2009

SuperMax

It's not exactly news, but something caught my eye the other week via Robin Sloan's Twitter feed, so I thought I'd put up a quick post about it here.

[Image: From Prison Tycoon 4: SuperMax. Image via IGN].

The description of Prison Tycoon 4: SuperMax, a ValuSoft game released in 2008, urges players to experiment in the architectural framing and administrative implementation of prison life.
"Build a profitable privately run prison from the ground up," it says. "Every wall, every fence, every decision is yours. Start small and forge your reputation as a first rate warden. Grow your facility to SuperMax capabilities, housing the most dangerous and diabolical criminals on earth – all for the bottom line."
Putting moral limits on our imaginations temporarily aside, perhaps we could even conceive of Prison Tycoon 5: Guantánamo Bay, or Prison Tycoon 6: Austrian Basement Edition. Prison Tycoon 7: Gulag.
Prison Tycoon 8: Escape from Abu Ghraib.
Or scrap the cheap political commentary and go for sci-fi: Inflatable Prisons in Space! The final level is a siege of the earth's surface via space elevator, convicts raining down upon the planet like dark angels. The plot is loosely modeled on Paradise Lost.
Setting up the next game: Prison Planet.
Or famous prisons from literature – including Brian Aldiss's rotating prison of Helliconia.
The Library of Babel reimagined as a SuperMax prison in the mountains of western Canada.
Prisons carved from glaciers undergoing catastrophic earthquakes as global climate change causes melt-off. You have to escape before the ice sheet collapses, teaming up with the very guards who once held you captive.
Prison Tycoon 10: Global Meltdown.

[Images: From Prison Tycoon 4: SuperMax. All images via IGN. If Mies van der Rohe had designed a prison, what might it have looked like?].

Of course, ValuSoft kicked all of this off back in 2005 with the original Prison Tycoon: "In Prison Tycoon," we read, "you construct and maintain a private prison, hire the staff, and control the prisoners – all while trying to earn big money."
But why not open the series to goals beyond "big money" and a swollen "bottom line," and aim for sheer architectural complexity?
Or locational advantages, like the offshore oil rig -slash- ultramax prison in John Woo's surprisingly great film Face/Off.
You construct an Alpine labyrinth that has no guards at all; the architecture itself is so bewildering that no one has ever escaped. Umberto Eco's final novel is set there; or perhaps one of his characters dreams it.
Gormenghast: The Prison.

[Images: From Prison Tycoon 4: SuperMax. Images via IGN].

However, lest you now be tempted to purchase Prison Tycoon 4, I'd first suggest reading this review.
For instance:
    Since it's pretty much impossible to tell the difference between a guard and a prisoner in the yard, you'll have to open up the submenu. From there you click on the guard tab, select a specific guard, look at the minimap to check the whereabouts of the guard, close the submenu, investigate the most recent known whereabouts of the guard, locate and right mouse click the guy (you can't create a drag box to select anything in this game), move him into the action, right mouse click on a troubled prisoner, and select the beat-him-up icon. By the time you try to initiate all of this, a prisoner might have already died. If this all sounds convoluted it is. The whole game is like this, and it really hurts to not have a proper tutorial.
Sounds like fun.

Monday, January 12, 2009

Manhattan as a vascular organ

As part of their new water-themed issue, the beautifully designed New York Moon has produced this interactive map of the water systems of Manhattan.

[Image: The New York Moon's interactive map of the water systems of Manhattan; map by Zack Sultan].

"Beneath New York’s lattices of concrete, iron and landfill lie dozens of organic waterways," they write. "Using data from an 1865 sanitation map and contemporary satillite photographs, this projection depicts Manhattan as a vascular organ, whose obscure opperation has had powerful bearing on the fate of the city."
Older issues of the Moon are definitely worth checking out, including their recent look at deserts, underground acoustics, and the idea of a four-dimensional document for "investigating time and space."
While you're there, don't miss the floating bog-city of Lake Titicaca:
    Beginning with a sturdy floating bog, and then laying a base of totora reeds over it, the men, women and children of Uros work together, piling the reeds in a different direction every two weeks until they have created a latticework strong enough to hold six or seven homes and one kitchen on each island, a process that takes about eight months. All of the forty-odd islands are then anchored to sticks pitched into the lake's floor, making the community buoyant but stationary. Though the islands at conception are about three to four feet thick, they will double over time as dying reeds are covered with newer, stiffer ones, a process of renewal repeated until it is time to build an entirely new island.
Note that I hereby pitch a jointly edited future edition of New York Moon, to be curated by BLDGBLOG and Pruned, around the theme of gardens. Late summer 2009.